Oh uh, I don’t know. I haven’t really been looking for one, but I did get a sweet gig for clean up animation not too long ago…
Business…? I’m not sure what you mean.
“tomorrow’s holiday”
some laziness here and there but I just wanted to make a christmas song before it was too late.
Project Sen!
So for those who don’t know, CakeMachine Games is making its first video game ever. Project Sen is a 2D Action Sidescroller inspired and similar to games like MegaMan X, Super Metroid and Gunstar Heroes.
You play as Sen, System Defense Force Rookie, responding to distress signal from her superior, Ella, who was sent to investigate the moon colony, Pantheon; that is currently over run by Space Pirates. Sen has one goal: Defeat the Space Pirates to restore order to the colony.
While Sen is a rookie she’s top of her class and gives it her all no matter what, however the pirates that now rule over the colony are anything but petty thieves. Lead by Grandus, the pirates seem to be after something much more, and it’s up to Sen to bring peace to the colony and uncover Grandus’ plan at all costs.If you love games with a strong challenge, overwhelming bosses and perilous platforming action then we wanna make it for you to play. With 2D traditionally animated sprites similar to games like Skullgirls, Warioland Shake It! and Ducktales HD and music that’s sure to get anyone pumped the moment they pick up the controller it’s sure to be an enjoyable experience for gamers new and old!
Look out for further announcements like concept art, animations, builds and much more! Spread the word!
Thank you! =D
Spread the word guys! Help us make games!
I’m using GML. I started learning it around 2 years ago.

I use Game Maker 8.1!
OOOH YEAH
tribute to a game being created by noill/marty The island
Haha, fanart of dev room shenanigans. :3
I’ve been working on it in rather different versions for a while now…

The very first version was really more of a homage to Cave Story than anything, and I was making it in MMF2.
I’m using Game Maker 8.1 to make it.


